Players can also trade with their own colonies, and various neutral CPU controlled players such as native tribesmen. The ultimate goal of the game is to discover chains of islands, settle them, develop on them, and then trade with other players. Gameplay Anno 1602 aims to be a mix of simulation and strategy gaming, giving players the chance to create a realistic and lively world, modeling it to their liking.Anno 1602 began the, which led to the sequels. The game was less successful in international markets, but ultimately sold above 2.7 million copies worldwide by 2004. It was German market's best-selling computer game of 1998, and remained the region's highest seller of all time by 2003, with over 1.7 million units sold in German-speaking countries. Anno 1602 was a commercial blockbuster that attracted buyers outside the usual demographic of German computer games, including a significant percentage of female customers. ![]() ![]() The game design is noteworthy for its attempt to implement a 'progressive', meaning that the pace of the game changes in response to how quickly players act.
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